Gretchen Plant

March 29th, 2017

Kirrin Update

Hello everyone! I know it’s been a while since the last update, but today I have Kirrin all textured and rigged to show.

First a look at her new clothing:

Kirrin's New Clothing - Back

Kirrin's New Clothing - Front

Her Fresh-Out-Of-Substance materials: (the holes are only seen in Substance, everything looks much better in maya and smoothed)

Kirrin Post Substance - Front

Kirrin Post Substance - Back

Gretchen Plant

February 28th, 2017

Asset Update

As promised, here are some quick renders of all assets in production!

Asset - Wall

Simple model, but will have detailed textures. Possibly some gold trim.

Asset - Crystal Decanter

These will all be very similar in model, but the color of the crystal and the bump for the crystal will differ between the three models.

Asset - Clothesline

Clothesline for overhead while Kirrin is running. The clothes themselves need a bit of work. Modeled, then strung up with nCloth for a better look.

Asset - Tarp House #1

Asset - Tarp House #2

The second type of shelter the people of this district live under. Roof made from nCloth with constraints so they fell certain ways. I need to revisit the posts.

Gretchen Plant

February 28th, 2017

The Long Update!

Last week I laid out a step by step plan to getting everything polished and perfect by the end and I was advised to share it here! I will also be going over some critique I got from our other thesis professor, David. Lastly, tomorrow will have quick plain renders of all the modeled assets.

Click the link below for detaisl on the 19 (and a bit) step plan!

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Gretchen Plant

February 22th, 2017

Particle Effects

Today’s update is another short one, but some good progress is being made. The next update will have major progress on Kirrin so be on the look out for that! She now has buckles, a hood, and other improvements to her clothing. It’s exciting!

This week I had massive progress on making particle effects (dust) show up under every footstep of a character. Through a series of tutorials in my Real Time Characters class, I have found out many helpful things to add to the realness of my game. Footprint dust, some camera improvements, and the ability to put collision on arms which I might add with an animation of Kirrin picking things up.

Good things coming soon!

Gretchen Plant

February 15th, 2017

Kirrin Clothing Test 01

Today I have for you some initial clothing and color tests for the finished model. There is only a couple of last-minute additions I have to make, but they are small enough that I can start color testing without them.

I may do some testing in Marvelous Designer. Shaun said it was a good way to get some realistic clothing and give it good detail. I will be experimenting in that this weekend.

Diffuse:

Kirrin Clothes Colored & Textured

AO:

Kirrin Clothes Model - Front

Kirrin Clothes Model - Back

Gretchen Plant

February 6th, 2017

Post Winter Update!

Hi Everyone! We’re back from our intersession time to bring you and update of where my project is!

I took Kirrin and rigged her through Mixamo. I chose to do this over the hand-build rig I did because Unreal will be able to read and animate this better with Mixamo’s naming conventions.

Kirrin Mixamo Rig

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Gretchen Plant

November 30th, 2016

Critique Update

Today’s update is the sketches I have created for each of the base platforms that you’ll be running on. I’ve started the grey-boxing for the actual level, but wanted to share these with you so you can get a better idea of what the environment will look like.

Environment Sketch #1

Environment Sketch #2

As you are running you will be running under the home of these people. There will be rope bridges spanning the ‘upper floor’ of this area. Each of these platforms will have some amount of randomness to them so that the environment doesn’t look too similar. The background will be simpler trees and parts of the fores to fill up the scene. In the next few days I plan to have the grey-boxing for these blocks done.

Hours Spent: 28

Hours To Be Spent: ~3,984

Gretchen Plant

November 16th, 2016

Critique Update

This past week, we’ve had many different opportunities for critique about our ideas and where we are at with our projects. Some of the notable critiques I received and my thoughts on them...

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Gretchen Plant

October 28th, 2016

Assets and Video Update

ThesisVideo02 from Gretchen Plant on Vimeo.

This update I will be showing some of the assets which have been created or licensed for this project as well as a list of current design choices...

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Gretchen Plant

October 4th, 2016

The Character and Big Ideas Update

Kirrin Fully Modelled

New for this update, the character is modeled, rigged, and all of the accessories are modeled. Everything is base colored aside from the flowing scarf. That has to be done in engine to get the ‘flying’ physics right. Decisions to be made...

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Gretchen Plant

September 21st, 2016

Style Update

Kirrin Sketch

In this update, colors are starting to be chosen for the character and the base environment is begining to be built. Unreal Engine 4 has been chosen as the basis, and this past week has been spent figuring out the kind of style I want for the character and level...

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Gretchen Plant

September 3rd, 2016

Idea Update

Hey everyone! Since my last post I have picked one of my three ideas and hashed it out! Get ready to learn about Ruin Runner.

  • Character
  • You will play as Kerrin, a thief from one of the districts under the reign of an impossible ruler. She grew up under the teaching of a master thief and is one of the top ‘runners’ in her district. She specializes in stealing items from the other districts, especially from the tech district where all the great minds in science hide. Far away from her district is the ruins of earlier districts that didn’t make the cut. Run with Kerrin as she picks up forgotten relics and technology while she hides from the blue coats.

  • Mechanics
  • You will be able to run, jump, crouch, and pick up objects you find while running around.

  • Relics
  • Throughout the game you will find different objects hidden behind obstacles. You’ll find precious metals, jewelry, books and other items the sellers could profit from.

  • Obstacles
  • As you are running around looking for forgotten ruins you’ll encounter obstacles such as sand pits, dangerous rope bridges and ‘blue coats’, who are the enforcers for the higher power.

Gretchen Plant

August 26th, 2016

Thesis Ideas

Hey everybody! This post is all about the three ideas for projects I have.

  1. Spirit Finder
  2. A continuation of an earlier project. There will be a third person character named Kelas (created in Character design and rigging this year) who you will control and move throughout the level. There are memories scattered all over, shaped as little light orbs that grab your attention and contain important events about who Kelas is. Previously, I had created a world based on exploration with one forest area to run through and explore. I would be adding one new area and building off of the previous level. There would be more of the memory orbs scattered around the play area.

  3. Ruin Runner
  4. An environment based game built in UE4’s in 3rd person view. You would be running through ruins looking for treasure and other objects. Your character would be a female thief-type exploring the ruins with a free moving camera. The environment would be mostly outside with ruins and other obstacles between you and the treasure.

  5. Top Down
  6. A top down game. Your character moves around the board exposing new areas and objects under a cloak of fog. It will be driven by the environment you are exploring.

Gretchen Plant

August 24th, 2016

Humble Beginings

Hello! My name is Gretchen Plant and this is my senior thesis blog! I will post regular updates on how the project is going during the 2016-2017 school year.